I am a game programmer with a particular interest in multiplayer games. I started with simple games in JavaScript and mostly used C# in Unity during my university, shifting towards Unreal Engine in my final year.
Read more about my journey here. Check out my CV!
I am currently working as a Junior Network Engineer for nDreams, the world’s biggest VR game developer. I contributed to Ghostbusters: Rise of the Ghost Lord and its following DLC Frozen Empire, and I continue to implement a variety of mechanics for other unannounced projects.
Although most of my experience is games-related, I am currently expanding my knowledge about networking through studying for a CCNA certificate.
Professional projects
Other projects
My story
My journey with game development started in high school when I stumbled upon a Unity course; that’s when it clicked for me that my passion for games could become a career. I moved to the UK to study game development and explored its disciplines, including animation and environment art by 3D modelling in Maya, but my go-to has always been programming since I love math and problem-solving.
I’m particularly interested in multiplayer games since I believe the social aspect is a key part of games. During my university, I started with simple games in JavaScript and mostly used C# in Unity. Wishing to explore more, I persuaded my team during our last university year to switch to Unreal Engine, when I discovered my attraction for network programming.
Shortly after graduating, I got hired by nDreams as their Graduate Network Engineer. I joined shortly after Ghostbusters: Rise of the Ghost Lord was released, so I had to quickly adapt to the fast-paced work environment. I went from fixing multiple network-related bugs for Ghostbusters and its following DLC Frozen Empire, to implementing a variety of mechanics for other unannounced projects.