Ghostbusters: Rise of the Ghost Lord (page in progress)
Since Ghostbusters: Rise of the Ghost Lord has already been released, my contribution mostly evolves around troubleshooting network-related gameplay issues and logic failures.
Coming from a Unity background, I first familiarised myself with Unreal’s C++ and debugging tools. It was a challenge getting used to reading code that has been developed over 3 years, but in time it has become more and more intuitive and faster.
I was eager to apply and extend my network programming knowledge in this professional context. Besides my assigned tasks, I would often use our JIRA space to check out network-related bugs and ask my mentor if he could assign me some of his tasks.
Some of the improvements I've worked on include:
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Client mispredictions causing a rubberbanding effect on low ping (see gif)
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Session-join issues
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Gameplay logic failures and desyncs for late joiners.
Company
nDreams
ENGINE
Unreal Engine 4
PROGRAMMING LANGUAGE
C++
PLATFORMS
GENRE
Adventure, shooter game
YEAR
2023
Development
Coming soon... (waiting for approval)
