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Rapid-prototyping projects

These prototypes are pending approval for detailed publication
If you’d like to discuss my contributions, please feel free to get in touch at iasmina.leagan@gmail.com

 

Some of the mechanics I've worked on are:

  • economy system: players receive in-game money after completing missions and spend it to buy items;

  • game balancing AI "helper";

  • weapon attachment system;

  • multiplayer ready-up: all clients must accept before the game starts;

  • checkpoints and respawn.

 

A particular challenge I faced at that time was extending Unreal’s VRE framework to create a weapon-crafting system and alter the default distance-grab to better suit the project.
 

I also gained experience hooking animations through state machines.

nDreams

ENGINE

Unreal Engine 5

PROGRAMMING LANGUAGE

C++ & Blueprints

PLATFORMS

Meta Quest 2,
Meta Quest 3

GENRE

-

YEAR

Company

2025 

Screenshots

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Trailer

Contributions

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