Rapid-prototyping projects
These prototypes are pending approval for detailed publication.
If you’d like to discuss my contributions, please feel free to get in touch at iasmina.leagan@gmail.com
Some of the mechanics I've worked on are:
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economy system: players receive in-game money after completing missions and spend it to buy items;
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game balancing AI "helper";
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weapon attachment system;
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multiplayer ready-up: all clients must accept before the game starts;
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checkpoints and respawn.
A particular challenge I faced at that time was extending Unreal’s VRE framework to create a weapon-crafting system and alter the default distance-grab to better suit the project.
I also gained experience hooking animations through state machines.
nDreams
ENGINE
Unreal Engine 5
PROGRAMMING LANGUAGE
C++ & Blueprints
PLATFORMS
Meta Quest 2,
Meta Quest 3
GENRE
-
YEAR
Company
2025
Screenshots
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Trailer

Contributions
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